Academic Departments » Computer and Technical Education » Computer and Technical Education

Computer and Technical Education

THE COURSES BELOW WILL PROVIDE YOU WITH COLLEGE AND/OR JOB READINESS SKILLS)

Course Description:  College and Career Readiness

College & Career Readiness is a year-long course for CTE freshman, The curriculum is comprised of the following modules: Technology Foundations, College and Career Exploration, Basic Financial Literacy, and Employability Skills. Basic technology skills will be integrated across all the modules to promote student technology proficiency. The development of a "career portfolio”, where students will collect and organize information and documents related to their future education and career plans, will be threaded throughout the course.


Course Description
: Fundamentals of Information Technology

This is the first course in a three year sequence of all Information Technology classes. This course sets a foundation in the core concepts which will prepare you to choose a strand specialization for your junior and senior years. In addition, this course includes up to six 4-week seminars in the strand focus areas offered at your school to introduce you to key IT concepts, software and hardware terminology, as well as hardware functionality in business and home technology. As a result of your experiences in this course, you will demonstrate competency in a core set of applications, including Microsoft Word, Excel and PowerPoint as well as develop proficiency in using the Internet and PC operating systems.


Course Description
: Game Programming I

This is the second course in a three year sequence of the Game Design classes.  The primary purpose of this course is to prepare students to pursue careers in business, marketing, game design, or the myriad fields of information technology. Game Design forms the basis for a number of jobs that are needed in businesses.  Three student performance outcomes will guide the studies in this course: Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy-to-follow format. This “turnkey” curriculum is the complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system.

Course Description: Game Programming II

Are you ready to get in the game? This is the third course in a three-year sequence of the Game Design classes.  Game Design II is built around four sequences: Game Maker builds, programming, art, and management. This class provides hands-on experience using the Game Maker game engine. It also provides activity-based lessons, integrated curriculum and game-theory reading with game building application lessons. Game Design II integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this one of the most ideal applications of STEM integration.  Students will also create games using Adobe Flash as well as develop personal web page using DreamWeaver.


Course:  Web Design Fundamentals I

Year three of the three year Technology Applications series is a comprehensive course whose primary component is Web Development. The culminating activities of this class are the Capstone Project and a Microsoft Office User Specialist (MOUS) certificate in MS Excel 2007, Word, and PowerPoint. Students passing the exams will receive an Industry Certificate stating that Microsoft Corporation considers them an Expert in MS Excel, PowerPoint, and Word. Students will also be engaged in various components of the AVID curriculum (Advancement via Individual Determination – college prep class), which includes writing, researching, test-taking strategies, and Cornell note-taking strategies.


Course: Web Design Fundamentals II

Year two of the three year Technology Applications series is a comprehensive course whose primary component is Web Development. The culminating activities of this class are the Capstone Project and a Microsoft Office User Specialist (MOUS) certificate in MS Excel 2007, Word, and PowerPoint. Students passing the exams will receive an Industry Certificate stating that Microsoft Corporation considers them an Expert in MS Excel, PowerPoint, and Word. Students will also be engaged in various components of the AVID curriculum (Advancement via Individual Determination – college prep class), which includes writing, researching, test-taking strategies, and Cornell note-taking strategies.